3840x1620 (21/9) at 60fps in 4K.
Smooth Dolly Shot with the camera path on an oval circle around the Mint Pass, the MP is turning as well at a slightly slower speed. When the animation is done in Blender, we will import the MP4 in Davinci Resolve to Master the Sound Design and add Color Grade.
This example shows you how to animate a cube’s location, rotation, and scale.
An alternative workflow to create smooth camera movements
set up an autofocus camera and a lighting setup that automatically adjusts to the position of the camera, for extra 3D viewport fun.
extremely high dynamic range, using the OpenEXR format.
Exporting from Blender
- 1.Select the armature and child object(s) that are animated by it.
- 2.From the menu, click: File > Export > FBX (.fbx)
- 3.Change the following export settings: ...
- 4.Choose a filename and export (if following Unreal naming conventions, prefix your filename with SK_, e.g. “SK_MyCharacter.fbx”)
Pixar’s Universal Scene Description (USD) is the foundation for Omniverse. The open-source 3D scene description and file format is easily extensible, originally developed to simplify content creation and the interchange of assets between different industry software tools. USD export was introduced, USD import is now a part of Blender 3.0