Blender 3D
3840x1620 (21/9) at 60fps in 4K.
Last updated
3840x1620 (21/9) at 60fps in 4K.
Last updated
This example shows you how to animate a cube’s location, rotation, and scale.
An alternative workflow to create smooth camera movements
Exporting from Blender
Select the armature and child object(s) that are animated by it.
From the menu, click: File > Export > FBX (.fbx)
Change the following export settings: ...
Choose a filename and export (if following Unreal naming conventions, prefix your filename with SK_, e.g. “SK_MyCharacter.fbx”)