Blender 3D
3840x1620 (21/9) at 60fps in 4K.
Last updated
3840x1620 (21/9) at 60fps in 4K.
Last updated
This example shows you how to animate a cube’s location, rotation, and scale.
An alternative workflow to create smooth camera movements
set up an autofocus camera and a lighting setup that automatically adjusts to the position of the camera, for extra 3D viewport fun.
Exporting from Blender
Select the armature and child object(s) that are animated by it.
From the menu, click: File > Export > FBX (.fbx)
Change the following export settings: ...
Choose a filename and export (if following Unreal naming conventions, prefix your filename with SK_, e.g. “SK_MyCharacter.fbx”)
Pixar’s Universal Scene Description (USD) is the foundation for Omniverse. The open-source 3D scene description and file format is easily extensible, originally developed to simplify content creation and the interchange of assets between different industry software tools. USD export was introduced, USD import is now a part of Blender 3.0